Showing posts with label Weta Digital. Show all posts
Showing posts with label Weta Digital. Show all posts

Tuesday, 26 April 2011

Weta Artists Rally For Japan

Karim Sahai from Weta Digital is putting together an incredible, highly limited set of prints from various Weta artists and all profits go to assisting the tsunami and earthquake relief efforts in Japan. There will only be 3 sets, so follow up quick.
Details follow:

"A group of artists from Weta Digital and Weta Workshop have produced a series of thirteen beautiful limited edition fine art prints and are donating all proceeds from their sale to the earthquake and tsunami relief efforts in Japan.

These 33x48cm prints are individually signed and numbered by every artist; and are presented in a gorgeous black portfolio box.
The stunning prints were made using the finest colour pigments and archival baryta paper. Only 3 prints of each image were made. 

Here is your chance to own a very unique memento from your Weta contemporaries.
It is also an opportunity to turn our best asset  - our creativity -  into compassion, selflessness.

These very limited edition fine art prints are now available for purchase for $950 per portfolio.

To order one of the only three series of prints and assist the recovery efforts in Japan, please email karim at wetafx dot co dot nz

Thank you.

Karim Sahai"

The participating Weta Digital and Weta Workshop artists are:
Greg Broadmore, concept artist * Julian Bryant, compositor * Myriam Catrin, texture artist * Mark Gee, lighting technical directorKen Gimpelson, lighting technical director * Robin Hollander, compositor * Miae Kang, lighting technical director
Dmitri Krasnokoutski, shader writer * Laure Lacroix, texture artist * Paul Redican, compositor
Marcus Schoo, software developer * Malino Suzuki, motion editor * Masaya Suzuki, texture artist.



A small selection from the box set:

Tuesday, 15 September 2009

District 9 Mothership Concept Art


images©wingnut film

Here's the first piece of my District 9 concept art released on the internet.
This image was printed as a limited edition (150 prints) piece and signed by Peter Jackson.

I'll be showing more in future, but this one is out there on the internet so I thought I might as well put it on my blog too.

The next concept art to be made public will be through UK magazines ImagineFX (a concept art magazine) and sister mag, 3D World.
ImagineFX will feature several pieces from myself, Leri greer and David Meng and hopefully reveal a little of the design process and thinking behind the film.
3D World are doing a feature with Embassy VFX and Weta Digital about their build of the D9 Dropship which will feature my original concept pieces.

Oh yeah, the blurred out part of the image is Chistian Pearces face! It must have been blurred to protect his identity... not now!
In this iteration of the design (which was adjusted for the final build - more booster pods instead of three, a reduced mid section, based on an earlier version of the design etc..) I had advertising hoardings and some grafitti littering the sides of the ship, the idea being that the Mothership has been there for twenty plus years. I thought that not only would MNU have been up to scavenge and salvage, but private firms and individuals would have made their way up and over the course of time, graffitit'd it and added billboards etc..
I really liked the idea that this astounding object could become mundane over time.
This idea didn't make it into the final build for various reasons.

Another subsequent version had the big, graphic patterns on the side. I think this version was the second or third to last iteration.

From a design perspective, I painted this from a pretty tight set of Neill's ideas. He had established by this point of the design phase that it was a classic saucer, something iconic and instantly recognisable - a shorthand. He also wanted it to be slightly de-constructed by MNU's salvaging and to feel like a refinery or mining vessel.
While the forms are all my own, the ideas are for the most part, very specifically Neill's.

For the final model, I think it was Embassy VFX who built the actual model, but Weta Digital added a great deal of detail and texture as they managed the majority of 'ship' effects shots.

You can hopefully read a lot more on this in the upcoming ImagineFX feature.